Critique 1 - Xbox 360 Controller (12/2/2010)

Image source: http://www.j2games.com/ProdImages/images/products/xbox3600184/8578_microsoft-xbox-360-wireless-controller.jpg

Affordances

Constraints Visibility Mapping Feedback Coloring User's conceptual model
  1. See numerous buttons but ultimately drawn to Guide button in the center.
  2. Guide button is pressed and controller activates. A light indicator soon informs user of which player the controller is assigned to (i.e. 1, 2, 3, 4).
  3. Brief experimentation reveals that analog sticks control. movement/selection. Green coloring of A button indicates a "confirm" button while red colored B button indicates a "cancel" or "back" button.
  4. Once basic navigation is mastered, accessing a game's control scheme will further reveal functions of controller.
Design critique

Controller fits nicely in hands of users in the target audience (teens and adults) but is functional in smaller hands. Buttons are intuitively placed and triggers rest nicely against fingers. Amount of controls may seem daunting at first but colored buttons and inclusion of a D-Pad make this a somewhat simple control scheme to figure out.

Overall this is a pleasure to use; the shape fits nicely in your hands, the button colors are informative, and the light weight means it can be held for hours at a time.

Improvements

D-Pad doesn't always respond the way one would like it to, specifically diagonal selections.


Posted on 12/2/2010