More ObjectWorld Exercises
 
 
In my new ObjectWorld lecture this week, I showed a method for controlling my ObjectWorld using acceleration and a dialog box. Likewise, try to control your ObjectWorld using a dialog box by doing the following exercises:
 
(1) Have your ObjectWorld automatically generate a dialog box with sliders, buttons, etc., that try to control your scene. Add an acceleration control as I did.
 
(2) In your dialog box, add a slider that selects individual objects in your ObjectWorld. If "n" is the number of objects in your ObjectWorld, then the slider should range from 0 to n. If "0" is chosen, then all objects should become selected.
 
(3) Put a button into the dialog box. Design the button control as follows: If the selected object or objects hit the wall (or each other) and the button is pressed at the same time, the object explodes and disappears. If you are keeping score, the score is increased. Vary this theme as creativity dictates.
 
(4) Make a quicktime movie showing how your Objectworld is changing as you manipulate the dialog box.
 
(5) Optional: Add a box at the edge of the scene that objects are supposed to be directed into. There should only be one opening to the box. Objects that are corraled into the box should be disabled. Make a quicktime movie showing how it works.
 
Include the mb file and a text file showing the MEL script with changes and explainations as to what you did.
 

Please deposit your text files along with quicktimes and mb files into the class folder in mycourses.rit.edu.

Thank you.