| Topic | Equations |
Description |
| 1.
Cosine Law |
Note the angles and the side lengths in the
formula: Cosine Law: ![]() Sine Law: ![]() |
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| 2.
Vector addition |
Two vectors F1
and F2 are added by 1.
Laying out the first vector
2. Moving the second parallel to itself so that its tail touches the head of the first vector 3. The resultant vector R (result of adding F1 and F2) is obtained by joining the tail of the first to the head of the second The magnitude of R is obtained (see above relation) ![]() ![]() |
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| 2.
Resolution of vector (2D) x,y components |
The vector/force
resolution in
xy coordinates requires the coordinates (x,y axes), the force F, and
information on the angle between the vector and one of the axes. (a) If a is given, then ![]() ![]() |
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| 3.
Resolution of a Vector - 3D |
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| 4.
Resolution of a vector - 3D |
The angles shown are called the direction
cosines![]() |
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| 5.
Unit Vector (rectangular system) |
The formula is illustrated on the
figure. The vector is between the two points D and E.
It goes from D to E. The unit vector uses the
coordinate locations of the two points. |
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| 5.
Equilibrium - Particle |
For several forces on the particle, the sum
of the forces must be zero.![]() Note that if the sum of the forces are zero then the vectors must close on itself when added |
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| 6.
Dot Product (Scalar Product) of two vectors |
The dot product between two vectors A and B (2D or 3D) is the product of
the magnitudes of the vectors
and the cosine of the angle
between them. The result of this vector product is a scalar. ![]() |
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| 7.
Cross Product (Vector Product) of two vectors |
The cross product between two vectors A and B (2D or 3D) -
results in a new vector C
- C is normal to both A and B - direction of C is given by the right hand rule. As the fingers of the right hand curl from A to B the thumb is in the direction of C - order of the vectors being multiplied is important ![]() |
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| 8.
Moment of a force about a point |
The
Moment of the force F about the
point O is M - P is any point on the line of action of F
- OP is the displacement vector rOP (vector from O to point P) ![]() |
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| 9.
Moment of a force about an axis |
The
moment of a force
F about an axis (RS) through the point O is the dot product of the moment of F about O and the unit vector along MN (eRS )![]() |
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| 10.
Couple |
The
couple is a moment created by two forces F and -F that
are equal and opposite and seperated by a distance. The moment
due to the couple can be calculated in several ways![]() |
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| 11.
Moving a Force away from its line of action |
A
force F
acting through A is moved
parallel to itself to act at B. At B the force F must be accompanied by a moment M that can be calculated through ![]() |
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| 12.
Equivalence |
The
effect of a force or several forces
acting on a rigid body can be replaced
by an equvalent
system of a single force
and a single moment acting at
any chosen point on the rigid body. Here a system of two forces,
force FA at A
and force FB at B, is replaced by a
single force FC at C and a
single couple MC at C. FC = FA + FB MC = rCA x FA + rCB x FB |
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| 13.
Equilibrium of Rigid Body |
The
concept of equilibrium
for the rigid body
is the same as in the case of the particle
described earlier. Equilibrium
imples that the
rigid body does not "move"
or change its "orientation".
This is ensured if two equations are
satisfied:![]() These equations are wriiten with respect to a FBD of the problem. Each equation above yields two/three equations - one along each of the axes. This gives a total of four/six equations which allows solving for 3/6 unknowns - depending if the problem is 2D/3D If convenient, another moment at another point, can be used instead of the force equation. |
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| 14.
Truss - Method of Joints |
A
truss is a structure that is designed to handle large loads, using as
little material as possible.. You can see them in roof designs,
bridges, buildings etc. Trusses are
usually made of straight
beams that are typically connected
together by joints or
pins. In addition, the forces in the
members are along the axis
of the members. These forces try either to extend the
member
(tension)
or shorten the member (compression).
In designing
trusses it is necessary to know the forces handled by all of the
members of the truss. Two methods are used to solve truss problems. I.
Method of
Joints can be used for all truss problems
II. Method of Sections is used where the forces are required only in selected members. I. Method of Joints: The sequence used to solve the problem involves two distinct steps. (a) Identify the support
reactions for the truss supports.
![]() (b) Solve for the member forces by cosidering the FBD of each joint until all member forces are obtained. Alway choose joints where there are as many unknowns as the number of equations. ![]() |
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| 15.
Truss - Method of Sections |
II. Method of Sections:
The sequence used to solve problems involves two distinct steps (a) Identify the support
reactions for the truss supports.
![]() (b) Solve for the required member forces
by sectioning
the truss through the members. Draw the FBD of the
sectioned truss and solve for the member forces. Always section the truss so that tthe
number of unknowns match the number of equations.
![]() The same approach is used for machines, frames, and mechanisms. In thoses cases it is not necessary that the forces on the members should be oriented along the axis of the members |
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| 16.
Dry friction |
Friction is a force between
two contacting surfaces and lies in the plane of contact
opposes motion of the rigid body depends on the type of surfaces in contact (established experimentally) Calculating the force due to friction requires the assumption of impending motion, that is, motion is about to happen. For this case ![]() Once the body starts moving, the friction is then calculated using the coefficient of kinetic friction, which is usually less than coefficient of static friction ![]() |
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| 17
Centroid of Area |
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