Checkpoint 1 - Setting the Scene

December 6, 2011

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Initial Scene Measurements

Close Sphere Far Sphere Floor Light Camera
x = 0.0 x = 0.5 Upper Left (x,y,z) = (2.0, -10.0, -1.0) x = 0.25 eyeY = 2.0
y = 0.0 y = -0.5 Upper Right (x,y,z) = (-1.0, -10.0, -1.0) y = 0.75 upZ = 1.0
z = 0.0 z = -0.5 Lower Left (x,y,z) = (2.0, 1.5, -1.0) z = -1.0
radius = 0.4 radius = 0.4 Lower Right (x,y,z) = (-1.0, 1.5, -1.0) Point source

Checkpoint 2 - Camera

December 16, 2011

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Camera Modeling (no extras)

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Camera Modeling (with cone)

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Camera Modeling (with cone and supersampling (3x3 averaging filter, x and y camera position incremented by 0.01 world coordinates)