Critique 2 - "Bop It Extreme" (12/10/2010)

Image source: http://lavyisapainintheass.blogspot.com/2009/10/bop-it.html

Affordances

Constraints Visibility Mapping Feedback Coloring User's conceptual model
  1. See central button and then attention shifts to other interfaces.
  2. Attention draws back to "Bop it" button. Press button.
  3. Toy activates and announces game type.
  4. Experimentation with other interfaces cycles through other game types.
  5. Hitting "Bop it" will select game type and start it.
  6. Tempo plays in background and machine announces which interface to use.
  7. #6 repeats on a progressively faster tempo until a user messes up, at which point the game is lost.
  8. Game type can be changed or restarted.
Design critique

The Bop It's design is very friendly and simple. Its circular design allows for easy rotation and passing to other players while the grips ensure the toy won't be dropped easily.

Upon activation and the start of the game, the mapping and shape of interfaces make this a very simple game to pick up. The game can be played with no instruction manual due to the toy's mapping and intuitive design. The Bop It's design and functionality make it a pleasure to use.


Posted on 12/10/2010