An extension of a project made for a class that explores movement physics of vehicles. I expanded this project into a playable game, in which the player must match up colored bullets with colored asteroids. Made in Unity2D.
A prototype for a program where users can recreate sheet music into a more fun game form. Notes would appear on the screen with encroaching circles to display when they should be played. Made in C++ with directx.
Final project for a class I took on Interactive Media Development that features a few different types of steering behaviors for autonomous agents. I used free assets from the unity store to demonstrate these concepts. Path following, leader following, and flocking can be seen in the project.