Re-Creating An Iconic Shmup
I recreated this iconic arcade classic using a java-based language called Processing. Asteroids took me into the realm of dynamic animation, vector math, and accurate 2d polygon collision. I also added some of my own ideas to the game.
C# UI ENGINE
A Custom UI Engine
For Scumbag Galaxy I ended up creating a UI engine from the ground-up to support mouse events, zooming, and layered elements
A Turn-Based Strategy Game
What if you got a bunch of space pirates to fight each other to the death in a starship?
Colleges & Startups
Using data analytics to link colleges with startups, comparing alumni successes to find the best schools for entrepreneurs. A fully-functional website used to find the best college for me.
Games Turned Geometrical
Random-Gen Solar Systems
I've always been fascinated by random numbers. This program mixes different RNG algorithms to create millions of possible systems.
My name is Daniel Timko and I'm a Game Design and Development major at RIT. I spend nearly all of my time creating games, coding, playing games others have made, and crafting websites. I'm passionate about coding, intrigued by hard problems, and always willing to learn something new. On this site, you can find examples of work I have done at various points in my career. Currently, I am entering my second year of college. I'm also in the planning stages for a full-scale game that I will be working on over the next year and it is making me feel very excited about the future. Feel free to look around!
I hope to find a career in games. I'm constantly at work building games or systems to create them. GameMaker (GML), Unity (C#), and Photoshop are my tools of choice.
Software that solves problems is the foundation of all games. Game Dev students need to be stellar back-end developers. I know Java, C#, SQL, PHP, and am working on C++.
As I continue to design games, my skills in player experience and UX keep expanding. Games can't be good without good design, so I continually strive to improve my design abilities.
Copyright © 2016 Daniel Timko