Scroll around the grid using the arrow keys, WASD, or the arrow buttons below the game window.
Use the 'Delete Something' button in order to delete items from the grid space.
You will get the same number of points no matter if your FPS is 1 or 100! The game scales and takes into consideration the speed it is running.
Roll over the "Buy Shapes" tab to the right side of the game to purchase shapes.
The number of each shape you own is displayed in the lower-right of the game window.
The game saves automatically every 10 seconds, or when you purchase and place a shape!
The game loads automatically, so you don't have to.
Want to start over? Hit the "New Game" button located below the FPS information.
If the game looks cut off, it is because your window is too small. The game has a minimum size of 860x620 in order to function properly. If you are having issues, try resizing your browser window.
All features listed have some effect on how efficient the game runs.
The 'Toggle Point Display' button will toggle the little '+1' points on the grid (you will still earn the same number of points).
The 'Target FPS' input box allows you to enter a new target FPS, or use the scrollwheel to pick a value.
The 'Actual FPS' is calculated by the game, attempting to be as close to the target as possible, and is used in all score increase calculations (so no matter if you have 1 FPS or 100 FPS, the math still gives you points at a fixed rate)
Note that the 'Lag Status' is simply determined by what my computer gets, and the normal difference in target FPS and actual FPS when the target is 30. The lag status doesn't matter, and is only in the beta as a debug feature. Pump up the FPS to whatever gets you the best experience, it will not effect the scoring.
Lower FPS values make the game look worse, but also conserve battery power. If you are low on juice, consider dropping the FPS.
Once you have enough points, you can buy a Point
Points are placed with a simple click on the grid
Points will simulate a second click for every one of your clicks
Once you have enough points, you can buy a Line
Lines will give you 2 points every second
To place a line, click on one grid square, and then click another
Once you have enough points, you can buy a Shape
Shapes will give you 2n^2 points per second where n=number of sides (Triangles give 18) per second
To place a shape, click anywhere on the grid
To increse the number of sides a shape has, buy a second shape, and click the center point of your shape
In the beginning, increasing the number of sides on your shapes will slow you down, but once you buy more sides, purchasing extra sides will become more profitable with time
Once you have enough points, you can buy a Circle
Circles will give you 60 points per second
Circles can be placed by clicking the grid
Once you have enough points, you can buy a Custom Shape
Custom Shapes give you 3n^3 points per second (A lot of points) where n=number of sides
To place a custom shape, click a spot on the grid to begin. Then, click another spot to place a point, then another spot, etc. If you click the first point you placed on your shape, the shape will complete itself. The shape will also auto-complete if you click but don't have enough money to purchase another side.
Custom Shapes come with 3 free sides, and any extra side after that will cost you more. How much sides cost increases exponentially
Custom Shapes are expensive up front, but they give you points much faster than any other purchasable item
To get tons of points quickly, try saving up and making a very big custom shape
Shape Clicker Beta 1.2.0 :: March 21st, 2014
Session data saves score - finished 3/20/2014
Session data saves shape layout & stats - finished 3/21/2014
Periodically save the game - finished 3/21/2014
Load game on page load - finished 3/21/2014
"New Game" button - finished 3/21/2014
Fixed the freeze on save issue - finished 3/26/2014
Shape Clicker Beta 1.1.0 :: March 18th, 2014
The UI Update!
Design schematics - finished 3/6/2014
Color palette finalized - finished 3/13/2014
Score tab on bottom pannel - finished 3/13/2014
Controls tab on bottom pannel - finished 3/13/2014
FPS Info tab on bottom pannel - finished 3/13/2014
Objects Owned tab on bottom pannel - finished 3/13/2014
Variable font size for Score, 'Delete Something', and 'Toggle Point Display' based on window size - finished 3/17/2014
Store Pannel with animations - finished 3/17/2014
Variable grid size (scales to window) - finished 3/17/2014
Dropdown Help Menu - finished 3/18/2014
Update Log - finished 3/18/2014
Minimum game window size to avoid clipping issues - finished 3/18/2014
Shape Clicker Beta 1.0.0 :: March 1st, 2014
"Delete Something" button - finished 2/7/2014
Implemented the 'Point' shape type - finished 2/8/2014
Resizing canvas on window load/window resize - finished 2/15/2014
Implemented the 'Custom Shape' shape type - finished 2/16/2014
"Toggle Point Display" button - finished 2/17/2014
DisplayPoint particle recycling, for a max of 100 particles (severe reduction to lag) - finished 2/19/2014
FPS spinner for target FPS - finished 2/19/2014
Actual FPS and lag meter - finished 2/19/2014
Set the game to use the variable actual FPS when calculating score - finished 2/20/2014
Redid score math to be more balanced - finished 2/20/2014
Score Per Second calculator/display added - finished 2/20/2014
Number of items owned display - finished 2/20/2014
Page title tag now displays current score - finished 2/24/2014
Display of how much next point on a custom shape costs - finished 2/25/2014
Implemented the 'Circle' shape type - finished 2/28/2014