Level Designer and Game Programmer with a passion for modding.
"Rot Rust Caverns" A Cave Encounter for Fallout 4
I made this while learning the Creation Kit, the focus for this was on using the volumetric lighting and enemy placement to make dynamic
player encounters in near dark conditions.
Features combat with Raiders and Feral Ghouls. Downloadable here.
Fallout 4 Train-House Mod
My first mod, a cozy little house for players to move into. A little on the small side, but it has everything a player needs
for surviving in Boston's post apocalyptic wasteland! It is downloadable here.
A three player co-op platformer game where each player can only see one color.
I faced some unique level design challenges here: incentivizing players to work together to form a complete understanding of the hazards around them,
teaching players how to use their friends as platforms, giving players landmarks while keeping teamwork the primary focus.
Hammer of the Emperor
My most ambitious modding project to date.
I'm a fan of Warhammer 40,000 so I decided to work together with a friend to
bring 40K to the commonwealth. In this unfinished quest mod I'm delving deeper into the Creation Kit to learn all about
exterior cells, npc behavior packages, leveled lists, and the quests system!
Wave For Waves
Wave for waves is a game built for the 2017 "Waves" themed global game jam. In this game, using the Leap Motion Plus controller the player waves their hand to make waves to knock down buildings and get a high score.
I was responsible for level design and architecture, major game concepts, and minor scripting (I wrote the code to build the buildings to their desired heights).
A link to the Global Game Jam page can be found Here.
Done for Global Game Jam 2017
Soda Audio Visualizer
This audio visualizer was made by me with the theme of "Soda" in mind. It features bubbles, Ice Cubes and numerous alternate color schemes