Hello! I'm Ryan Muskopf and I'm a third year Game Design and Development Major at the Rochester Institute of Technology in New York. I am a web developer, and game developer, and a game designer that specializes in Javascript with Node.js and Unity development.

Orbit Rings

A game about playing bumper cars using planets! Used Socket.io for real time communication. Worked with Ryan Spencer and Muriel Hagge.

Pong

My own take on Pong featuring real time networked multiplayer powered by Socket.io!

Mega Moonlings

Mega Moonlings is a cookie-clicker inspired application that is an exercise in storing and retrieving data from a Mongo database using Mongoose as well as using React and Bootstrap to create a pleasant user experience.

Lucio Audio Visualizer

An Audio Visualizer inspired by Lucio from Overwatch! Made in Canvas using ES5.

Not Pokemon Go

An excercise in using multiple APIs concurrently. Made by combining the PokeAPI and Google Maps API to create an experience similar to Pokemon GO. Works best on mobile devices.

Port Town

A web game made entirely in Canvas and ES5. This symmetrical game focuses on taking control of the city by placing and attacking your lackys around the map. Not mobile compatible.

NR Debt Relief

A volunteer project done for the North Rockland Debt Relief organization. Fully HTML and CSS with embedded Google Forms to allow for the quick recritment of volunteers.

Marvel Cinematic Universe Guide

A website to help a casual viewer of Marvel Movies make sense of a complicated timeline. Made fully in HTML and CSS.

Orbit Rings

A game about playing bumper cars using planets! Used Socket.io for real time communication. Worked with Ryan Spencer and Muriel Hagge.

Pong

My own take on Pong featuring real time networked multiplayer powered by Socket.io!

Mega Moonlings

Mega Moonlings is a cookie-clicker inspired application that is an exercise in storing and retrieving data from a Mongo database using Mongoose as well as using React and Bootstrap to create a pleasant user experience.

Not Pokemon Go

An excercise in using multiple APIs concurrently. Made by combining the PokeAPI and Google Maps API to create an experience similar to Pokemon GO. Works best on mobile devices.

Port Town

A web game made entirely in Canvas and ES5. This symmetrical game focuses on taking control of the city by placing and attacking your lackys around the map. Not mobile compatible.

Unity Movement Demo

This project is a tech demo for using autonomous agents to navigate around a system of nodes on a graph. The demo is framed as three types of cars driving around a small suburb. Civilians try to get to one intersection, then exit the town. Criminals try to get to one house, then exit the town. Police try to arrest Criminals while patrolling around the town.

Orbit Rings

A game about playing bumper cars using planets! Used Socket.io for real time communication. Worked with Ryan Spencer and Muriel Hagge.

The Realm of Pyre

Created in collaboration with Sean Boyle, The Realm of Pyre is a Grand Strategy RPG loosely based off of Watch the Skies, that focuses on international diplomacy and warfare in a fantasy setting. With over 40 players on average and at least 7 control members to keep the game running, it is truly a unique experience.

The Opportune King

A card game about intrigue and court politics. Use the resorces at your disposal to defeat your enemies, gain influence, and be appointed the new king!

Tanglefoot Bar

This class based saloon brawler focuses on a smashbrothers inspired combat mixed with hexbased combat and a turn system.

Feel free to contact me!

ryanjmuskopf@gmail.com

Icons by glyphicons.com!